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Artificial Intelligence for Games

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Artificial Intelligence for Games

Author

Ian Millington (Gwent, Uk)

,

John Funge (University Of California Santa Cruz, Californiowa, Usa)

Creating robust artificial intelligence is one of the greatest challenges for game developers, yet the commercial success of a game is often dependent upon the quality of the AI. This book focuses on the problem of improving the quality of AI in games. It includes examples from over 100 real games.
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Permanently out of stock